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These range from the typical snooty high-elf sorcerer to the more exotic theocrat draconian.
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Nowhere is its personality more apparent than in its varied hero units. Triumph has done a fine job of honing a handful of unique features to a fine point with which to carve out a niche beside its contemporaries, and it's one that belies the series' long absence.
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However, thanks to a host of cleverly interconnected elements, a refreshing combat system and a goofy-looking golden wyvern or two, Age of Wonders 3 reveals itself as a strategy title brimming with personality. The second is that, despite its aesthetic differences, Age of Wonders 3 looks to owe a lot to Civilization 5.Ĭertainly, its uncluttered UI, hexagonal base tiles and colour-coded delineation of territory suggest that Triumph Studios has paid close attention to advancements in the 4X space since 2003's Age of Wonders: Shadow Magic.
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The first is that its fantasy-themed world is really very pretty - tall spires tower over lush forests that gradually give way to craggy peaks and glistening clear glacial waters, while quarries, mines and mana nodes pulsate with an industrial glow. Cast a glance at screens of Age of Wonders 3 and you'll notice two things.
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